Collision detection and post-processing for physical cloth simulation

نویسنده

  • Stefan Kimmerle
چکیده

Dissertation der Fakultät für Informations-und Kognitionswissenschaften der Eberhard-Karls-Universität Tübingen zur Erlangung des Grades eines Doktors der Naturwissenschaften Modellierungssoftware Alias Maya weiter entwickelt, umüber eine effiziente und komfortable Test-und Visualisierungsumgebung zu verfügen.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

GPU Based cloth simulation with Moving Humanoids

In this paper we present a new real-time cloth simulation. The usual bottleneck in cloth simulation is collision detection, which becomes more difficult to solve, with good frame rates, when a complex geometry, like a human body, is involved. Recent collision image based methods, that use depth images to detect collisions, usually relays on CPU for collision correction. In our case we implement...

متن کامل

Object Space Based Collision Detection for Cloth Simulation on the GPU

INTRODUCTION The main objective of this work is to develop an efficient approach for collision detection (CD) in computer graphics simulations of clothing. Collision detection is the most time consuming stage in realistic cloth simulations. It is so due to a number of factors as: complexity of the CD problem; the deformable nature of cloth; cloth objects are usually situated near or on the same...

متن کامل

Adaptive Continuous Collision Detection for Cloth Models Using a Skipping Frame Session

We propose a novel adaptive pipeline for continuous collision detection in cloth simulation. The pipeline consists of four components: bounding volume hierarchy (BVH) update, BVH traversal, a skipping frame session, and elementary test processing. The skipping frame session is activated adaptively for skipping both BVH update and BVH traversal during the process of collision detection. The prop...

متن کامل

Fast Body-Cloth simulation with moving humanoids

In this paper we present a very fast method for body-cloth animation. The usual bottle-neck in cloth simulation performance is collision detection, which becomes more difficult to solve when a complex geometry, like a human body, is involved. Recent image based methods, that use depth images to detect collisions, usually relays on CPU for collision correction. In our work we implement a GPU bas...

متن کامل

Collision Detection between Cloth and Other Objects Using a GPU Based Ray-Tracing

This paper presents an approach for cloth-body and cloth-cloth collision detection in computer graphics simulations of clothing. It is an object-space based algorithm implemented in CUDA an OptiX ray-tracing engine on the GPU. The underlying idea behind this work is to speed up the solution of the collision detection problem by utilizing the excessive computational capacity of contemporary GPUs...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005